![]() ![]() All There in the Manual: Japan released an artbook guide for V that explains what happened to many of the characters that did not make it into the game, and heavily expanded the background for those who did.You can see scenery in the distance, but you can never get any closer to it no matter how far you move. Alien Geometries: V has a few infinitely large stages.Also, lying down facing the edge when fighting Algol on Floor 60. AI Breaker: Anti AI moves in the third game, and Astaroth's Discus Breaker (1AB in community notation) in Soul Calibur IV.Age-Inappropriate Dress: Amy, Talim, and Leixia.Taken to a more extreme and utterly cruel angle in IV when Sophitia's daughter Pyrrha is possessed by Soul Edge, forcing Sophitia to kill anyone trying to destroy it.Action Mom: The Alexandra sisters Cassandra's main reason to fight was to spare her older sister Sophitia from doing so since she's a mom, but when her kids are affected, Sophitia comes back to fighting against Soul Edge anyway. ![]() Odashima said he wanted SoulCalibur 5 to be named Soul Edge 2, but was rejected. No, not Ares the man who killed him.Īs of SoulCalibur III, the series title seems to be SoulCalibur in a reference to Excalibur. A spinoff Action Adventure title, SoulCalibur Legends, has been released for the Wii IV has also been ported to the PSP as SoulCalibur: Broken Destiny, which guest stars the God of War himself. Soul Calibur has since spawned five sequels all of which, besides Soul Calibur II, debuted on home systems instead of arcades. It's often placed among many game critics' "favorite games of all time". The Dreamcast port of the game rebalanced the gameplay and overhauled the graphics, becoming its system's Killer App in the process. Soul Edge, while mildly successful in arcades (and on the PlayStation as Soul Blade), was largely overshadowed by Soul Calibur, which revamped many of the original game's aspects, including the three-dimensional movement, character combos and timing, and completely removed the breakable weapon aspect. Characters could also deflect each other's weapon attacks, or break them and render them useless if hit enough times. Control was mostly similar to Tekken and Virtua Fighter, where characters could move along the three-dimensional plane, and could be knocked out of the ring if they were careless. The series began in the mid-90s with Soul Edge, one of the first games to feature three-dimensional combat where every character held a weapon. By the last game, the sword has recovered all its lost shards and power, and awaits a final confrontation with its equally-powerful rival sword. In later games, the sword is damaged by its "good" counterpart, Soul Calibur, and breaks into fragments, which are spread all over the world, causing misfortune on anyone who found them. ![]() Some fighters seek it without knowing the truth, others seek to destroy it, while still others know the truth but simply don't care.Īt first, the sword falls into the hands of a mad pirate named Cervantes, and it possesses him and turns him into a bloodthirsty killing machine. Only a few know the truth the sword is actually an evil Artifact of Doom with an insatiable thirst for human souls. The Soul series is a series of 3D weapon-based fighting games created by Namco, arriving shortly after the success of its other 3D fighter, Tekken.Īll of the games in the series follow an ongoing plot: rumors of a heroic sword of legends known as "Soul Edge" are widespread around 16th century Eurasia. Retrieved December 30, 2023."Transcending history and the world, a tale of souls and swords, eternally retold." ![]()
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